executive presentation

Event Presentation Design: How to Build for the Stage

scott-phillips

15 MINUTE READ

Event presentation design brings the speaker, story, screen, and production together to create a stronger experience for the audience.

If you’ve spent any time working on presentations, you know that the word “deck” can describe two very different things. One is designed to be emailed and read by one person, on their own time. The other is designed to be presented by one person to many people at the same time.

With a stage presentation, the role of the slides changes. That shift is the foundation of event presentation design.

The audience is there to see the speaker, hear what they have to say, and understand what they think. In that sense, the person onstage is the presentation. The slides are there to support the speaker.

Whatever appears on the screen behind them has to support what they are saying at the exact moment they are saying it. When the speaker and screen work together, the presentation has more impact, and the message is easier to understand and remember. When they do not, the screen competes with the speaker. The audience has to choose between reading and listening, and once that happens, you start to lose them.

In our guide to building an executive presentation when the story is still changing, we looked at how to get the ideas out of the presenter’s head, shape the narrative, and keep the work flexible as the story develops. As that story takes shape, the way it will be delivered has to guide how the presentation is designed and built.

For a stage presentation, that means:

Together, these decisions are the foundation of good event presentation design.

Start with the speaker and the way the show will run

Before we start designing slides, I need to understand two things: the person who will deliver the presentation and the system they will be presenting within.

Working with the speaker early matters. I need to hear how they talk, where they pause, what language feels natural to them, and how they explain the material in their own words. A script can be perfectly clear and still feel wrong coming out of someone else’s mouth.

For an event with several presenters, that work also has to fit within one shared production system. The event team needs to decide how the entire show will run. Either the speakers advance their own slides, or a graphics operator runs every deck. When the show relies on exact wording and cues, the speakers work from scripts and teleprompters, and the visuals are timed and rehearsed to those lines.

Within that shared system, each presentation still needs to be shaped around the specific person delivering it. The words should sound like them. The pacing should feel natural. The story and visuals should support the way they communicate.

A beautiful deck will still fail if it is built without the specific speaker in mind.

Decide what the audience should hear, read, and see

Once you understand the speaker and the production system, the next step is deciding how the spoken narrative and the screen will work together.

Presentation design is more than slide design. The real work is deciding what the audience should hear from the speaker, what they should read on the screen, and what they need to see to understand the idea. Those elements should work together from one moment to the next.

We can read faster than we can speak. If the screen contains a paragraph that repeats what the speaker is saying, the audience will finish reading it before the speaker finishes talking. If the screen introduces an idea the speaker has not reached, people will move ahead on their own. Either way, they stop listening.

The screen does not need to repeat every word. The speaker provides the detail, nuance, emotion, and context. The screen should reinforce the central idea or show something that makes the idea easier to understand.

As you move through the presentation, keep asking:

  • What does the audience need to hear from the speaker?
  • Is there anything they need to read?
  • What could they see that would make the idea clearer?
  • Does each element appear at the moment it becomes relevant?
  • Is anything on the screen competing with what the speaker is saying?

This is where the idea of one main idea per slide and one main idea per click becomes especially useful. It lets the audience take in the presentation one thought at a time without having to decide where to look or what to follow.

For the Nike React product launch, we needed to explain an invisible product innovation. The audience could not see what made the foam feel soft and springy, so we developed visual metaphors that helped them understand the sensation the speakers were describing. The visuals gave the audience another way into the idea without adding more explanation to the screen.

Sometimes the right visual is an image, a number, a short phrase, or a simple diagram. Sometimes the right choice is a blank screen that gives the speaker the audience’s full attention.

If the presentation also needs to be emailed afterward, create a separate version with the additional context people will need to understand it on their own. A stage deck and a read deck have different jobs. Trying to make one file do both usually weakens both.

Design for the actual screen and room

Once you know what the audience needs to see, you need to understand where they will see it.

A presentation may be displayed on a standard screen, a panoramic LED wall, several separate screens, or a custom format built specifically for the event. The audience may be sitting twenty feet away or at the back of a large auditorium. The speaker may stand in front of the screen, beside it, or between several screens.

Before the design is developed too far, find out:

  • What are the dimensions and aspect ratio of the screen?
  • Is there one screen or more than one?
  • Where will the speaker stand?
  • How far away will the audience be?
  • Are there any areas of the screen that will be blocked?
  • Will the event also be recorded, livestreamed, or viewed through a camera?
  • How will video, motion, and other media be handled?

These details affect the scale, composition, cropping, placement, and movement of everything on the screen. A layout that looks great on a laptop may be impossible to read from the back of a room. An image designed for a standard widescreen slide may fall apart when it is stretched across an unusually wide stage.

For the Nike Pegasus Turbo product launch, the presentation was projected across six screens designed to resemble a digital race clock. The presentation had to be designed for that specific canvas. Simple visuals, subtle motion, and the relationship between the screens helped create the experience.

That is a very different design problem from placing content inside a standard slide template.

The stage, screen, speaker, and room all become part of the presentation. The earlier you understand how they fit together, the more intentionally you can design for them.

Plan the builds, transitions, and cues

A stage presentation unfolds over time. What the audience sees at each moment matters just as much as the final composition of the slide.

Builds allow information to appear as the speaker introduces it. They can break a complicated idea into smaller parts, direct the audience’s attention, or prevent people from reading ahead. Each click should move the idea forward.

If everything appears at once, the audience will decide what to look at and in what order. When information is revealed one piece at a time, the speaker can guide that experience.

Transitions and motion should also have a job. They can signal a shift in the story, connect two ideas, demonstrate how something changes, or create a moment of emphasis. Movement added only for decoration becomes one more thing competing for attention.

For a tightly produced show, every build and transition becomes part of the cueing. The script, teleprompter, presentation, and graphics operator need to stay aligned so the visual appears with the line it was designed to support.

The spaces between presentations also matter. If several speakers are part of the program, decide what appears on the screen as one person leaves and the next person walks onstage. It may be a holding slide, an event graphic, a video, or a transition between the two presentations. Those handoffs are part of what the audience experiences, even though they do not belong to any one speaker’s deck.

This is where you are designing more than individual slides. You are designing what the audience experiences from one moment to the next.

Rehearse in the real production system

The presentation is not finished when the slides look finished. Rehearsal is where you find out whether everything actually works together.

Whenever possible, rehearse using the same system that will be used during the event. That includes the teleprompter, confidence monitor, graphics operator, presentation remote, videos, motion, timers, and final screen format.

A build may appear too early. A transition may interrupt the speaker’s rhythm. A visual may need to stay on the screen longer. A line that sounded fine on paper may feel awkward when spoken aloud. An image that looked dramatic on a laptop may have very little impact once it is projected in the room.

Those are presentation problems, and rehearsal gives the team a chance to fix them.

Rehearsal also helps everyone understand their role. The speaker learns where the visuals change. The graphics operator learns the speaker’s pacing. The event team can confirm that the teleprompter, cues, videos, and presentation are all working from the same version.

By the final rehearsal, there should be one source of truth. Everyone needs to know which file is live, who is allowed to change it, and who is responsible for advancing it. Version confusion can undo a lot of careful work very quickly.

For Sustainable with Google, we worked with Google’s Events and Experiences team and their motion graphics partners to create a series of Keynote presentations for a prerecorded global media event. In that kind of production, the presentation is one part of a much larger system. The work depends on coordination between the people developing the story, building the slides, creating the motion, and producing the event.

That coordination needs to begin long before the speaker steps onstage or the cameras start rolling.

Design the whole presentation

The slides are only one part of event presentation design. The speaker, story, screen, builds, transitions, cues, and production system all have to work together.

The real test is simple: Are all the elements onstage helping the speaker get their point across more clearly?

If they are not helping, they are hurting. If something is there just to be there, it is a distraction. Remove it.

You know the slides are doing their job when the audience is not thinking about them. The slides should largely be invisible. You do not want people to remember the slides. You want them to remember the story.